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Take-Two Interactive Software

Consumer Services · New York City, United States · Founded 1993 · IPO 1997

Developer, publisher, and marketer of interactive entertainment for consumers around the globe MoreLess

Take-Two Interactive Software, Inc. is a prominent game publisher known for creating and distributing popular video games through its various labels: Rockstar Games, 2K, Private Division, and Social Point. The company operates in the interactive entertainment market, catering to a diverse range of clients, including casual gamers, hardcore gaming enthusiasts, and families.

Take-Two's business model revolves around developing high-quality video games and distributing them across multiple platforms such as PlayStation, Xbox, Nintendo Switch, and PC. Some of their well-known titles include "Grand Theft Auto," "NBA 2K," and "Marvel's Midnight Suns." The company also focuses on mobile gaming through its recent combination with Zynga, enhancing its position in the mobile gaming market.

Revenue generation for Take-Two comes from several streams. Primarily, they earn money through the sale of video games, both physical and digital copies. Additionally, they generate income from in-game purchases, downloadable content (DLC), and microtransactions, which are small payments for virtual goods or enhancements within the games. Another significant revenue source is licensing their intellectual properties for merchandise and other media.

Take-Two is committed to corporate governance and maintaining a great workplace environment, as evidenced by their "Great Place to Work" certification. They also emphasize parental controls to help parents manage their children's gaming activities.

In summary, Take-Two Interactive Software, Inc. is a leading player in the interactive entertainment industry, known for its high-quality game development and diversified revenue streams.

Keywords: game publisher, interactive entertainment, Rockstar Games, 2K, Private Division, Social Point, mobile gaming, in-game purchases, corporate governance, high-quality games.

Valuation $36B
Revenue $6.66B
EBITDA $1.25B

Talent graph

Take-Two Interactive Software's talent

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Team profiled 73 named & role-tagged
Founders Hidden — book a demo/100 quality score
Key operators 5 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Investors

4 investors on Take-Two Interactive Software's cap table

Sourced from Dealroom's funding history.

Series B+ 4 investors entered at this stage
PIF
DNB Asset Management
Gables Capital Management
Dockside

Global footprint

Where Take-Two Interactive Software has talent and traffic

Workforce by country
🇺🇸 United States · New York City HQ
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Market sentiment

What the market is saying about Take-Two Interactive Software

An AI-synthesized read of the highest-engagement posts about Take-Two Interactive Software on X over the past 7 days. We rank by likes & retweets, ignore corporate channels, and surface the themes that broke out from real people.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

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