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RockYou

Consumer Services · Oakland, United States · Founded 2005

Leading advertising and monetization network for social game MoreLess

RockYou, Inc. was established in 2005 by co-founders Lance Tokuda and Jia Shen. Initially, the company gained prominence by developing application widgets for social networking sites, most notably for MySpace and Facebook. Its first product was a slideshow service, which was followed by a variety of other applications including Super Wall, Hug Me, and various games, making it one of the most successful widget makers on the Facebook platform by 2007. The company's business model focused on two main segments: providing a wide selection of free-to-play games for consumers and enabling advertisers to promote their offerings within those games to a targeted audience. RockYou's revenue was generated through in-game advertising.

In December 2009, RockYou experienced a significant data breach that exposed the information of over 32 million users. The breach occurred due to an SQL injection vulnerability that had been known for years but was left unpatched. Compounding the issue, the company stored user data, including passwords, in an unencrypted, plain-text format, which made the compromised information readily accessible. The incident drew scrutiny from the Federal Trade Commission (FTC), leading to a settlement in 2012 that included a $250,000 civil penalty for violating the Children's Online Privacy Protection Act (COPPA) by collecting data from underage users without parental consent.

Following the breach and subsequent fallout, co-founder and CEO Lance Tokuda stepped down in November 2010, and Lisa Marino was appointed CEO in April 2011. The company attempted to pivot its strategy, acquiring game development studios like Playdemic and TirNua. From 2014 onwards, RockYou shifted its focus to acquiring the rights to classic video games, such as titles from Kabam and Disney, and re-distributing them with embedded in-game ads. Despite these efforts, which included acquiring numerous well-known game titles, the company struggled financially. In February 2019, after abruptly shutting down several of its popular games, RockYou filed for Chapter 7 bankruptcy, leading to the cessation of its operations.

Keywords: social gaming, in-game advertising, social network applications, application widgets, Facebook applications, MySpace widgets, online gaming, data breach, free-to-play games, video ad network, Lance Tokuda, Jia Shen, Super Wall, Gardens of Time, Kingdoms of Camelot, FTC settlement, COPPA violation, Chapter 7 bankruptcy, social media entertainment, digital media

Talent graph

RockYou's talent

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Team profiled 90 named & role-tagged
Founders Hidden — book a demo/100 quality score
Key operators 2 quality Hidden — book a demo/100
Potential founders Hidden — book a demo likely future founders
Startup mafia Hidden — book a demo alumni-founded startups
Talent movements Hidden — book a demo in · Hidden — book a demo out past 12 months

Source: Dealroom Talent Intelligence.

Investors

11 investors on RockYou's cap table

Sourced from Dealroom's funding history. Investor profile links are shown where available.

Seed 1 investor entered at this stage
Series A 1 investor entered at this stage
Series B+ 9 investors entered at this stage
DCM
SK Telecom Ventures
SoftBank
Softbank Capital
SAIF Partners
Columbia Capital
SharesPost Investment Mangement
Rembrandt Venture Partners
Armentum Partners

Global footprint

Where RockYou has talent and traffic

Workforce by country
7 countries with
team presence
🇺🇸 United States40%
🇮🇳 India25%
🇹🇭 Thailand10%
🇧🇷 Brazil10%
🇨🇳 China5%
Top 5 of 7 shown

Market sentiment

What the market is saying about RockYou

An AI-synthesized read of the highest-engagement posts about RockYou on X over the past 7 days. We rank by likes & retweets, ignore corporate channels, and surface the themes that broke out from real people.

Reading the room on X — pulling top posts and synthesizing themes…

Source: X recent search ranked by engagement (likes + retweets) · Synthesis by Claude · Cached for 1 hour

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